Hi. How many maps are there (for botmatch) in the full version?
I add "for botmatch" because, if the vehicular combat mode is undercooked, I wouldn't count any vehicle-only maps.
Also: how are bots programmed to navigate levels? In one level in the demo they stayed stuck on their side of the map until I moved over there and goaded them into the fight.
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Hi. How many maps are there (for botmatch) in the full version?
I add "for botmatch" because, if the vehicular combat mode is undercooked, I wouldn't count any vehicle-only maps.
Also: how are bots programmed to navigate levels? In one level in the demo they stayed stuck on their side of the map until I moved over there and goaded them into the fight.
The main page here lists the code license as GPLv2.0, is there a link to the source code ?
The engine source code is available here: https://github.com/fte-team/fteqw
You can build a The Wastes binary by issuing `make FTE_CONFIG=wastes` using GNU make in the engine/ directory.